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Scotland Yard is a board game in which a team of players, as "police", cooperate to track down a player controlling a "criminal" around a board representing the streets of London. One player controls "Mr. X", a criminal whose location is only revealed periodically, and the other players each control a detective, which is always present on the board. Taxi, bus and underground 'tickets'. All players start with a number of tokens allowing them a certain number of moves. After his third move, and then every fifth move, Mr. X has to reveal his current position. Detectives will take this opportunity to refine their estimates for his position, and plan ways to encircle him if possible. From each known position, the types of transport used by Mr. X limit the number of possible locations he may be standing in, which provides useful information to detectives (as well as preventing some types of cheating by the fugitive player). The game is won by the detectives if they catch their man by landing on the same square as Mr. X's current location, or it may be won by Mr. X if he remains out of the grasp of detectives until they all are unable to move (which happens after 24 moves at the latest, since there are no more tickets left).  

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