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Mouse Trap is a board game first published by Ideal in 1963 for two or more players. Players travel as mice from one end of the board to the other, moving in a turn based manner guided by a six sided die, supplied with the game. Upon landing on a square, they either retrieve a piece of cheese, or assemble a piece of the Rube Goldberg-style mouse trap contraption that is the game's namesake. The contraption has gears, a marble which rolls from end to end down a miniature staircase, ramps, rubber bands, diving men, and ends of course in a mouse trap, specifically a dome-shaped cage which clatters down a toothed pole. Upon reaching the end of the board, all players travel in a circle, ending up underneath the 'net' of the trap, or on a space to 'trip' the trap. Operating the contraption requires a piece of cheese, gained earlier. The object of the game is to trap the other mice, and to build the trap. It is similar to games such as Candyland, Life, or Snakes and Ladders, in that it does not require much strategy or planning, resulting in mostly minimal interaction. However, the unpredictable nature of the trap mechanism means that the game has an additional layer of sophistication that makes the game far more interesting than others where the chief randomizing agent are dice.  

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