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The players are wizards competing against one another for the title of Master of Wizards. Spells can be cast to summon creatures to fight or to create new terrain features. Creatures can also destroy opposing terrain markers. As a wizard's terrain encircles more and more flux globes, his ability to cast spells increases. After 10 turns, the wizards with the most Flux in his domain is declared the winner. Creatures have a combat strength and movement value. To fight just roll a die and add your combat strength with the higher total winning. Spellcasting is based on the range of the spell. For 2-6 players. Playing time of 90 minutes.  

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