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Solarquest is a space-age real estate trading game published in 1985. Patterned after Monopoly, the game replaces pewter tokens with rocketships and hotels with metallic fuel stations. Players travel around the sun acquiring monopolies and fending off attacks. They seek to knock their opponents out of the game through a combination of bankruptcy, laser blasts, and dwindling fuel supplies. The player who builds the greatest financial empire and survives the perils of space travel to become the last player on the board, wins the game, according to the 1986 Solarquest rules.  

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