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Vinci is a board game by Philippe Keyaerts. Each player begins the game by selecting one of several available civilizations. Each civilization is defined by two tokens, each offering a special ability or special scoring opportunity. Each token also provides the civilization with a number of playing "pawns", to which an extra number is added based on the number of players in the game. The player then makes use of these pawns to capture territory. This is done in a diceless manner - to capture a territory, a player must place a particular number of pawns in it, based on the location of the territory, the number of defending pawns, and any special abilities of the player's civilization. If the player can place a sufficient number of pawns, the capture is guaranteed to succeed, if they cannot, the move is illegal. If enemy pawns are defeated in a captured territory, one of them is removed from the game entirely and the remainder are returned to the owning player to replace in their own territories. At the end of each turn, a player scores points based on the number of territories they own, with some civilization abilities providing bonuses. Since the number of pawns in a civilization is (usually) fixed, and can only go down as other civilizations capture territories, eventually a civilization will reach a maximum number of territories that it can support. When this occurs, the player owning that civilization can declare that it is going into decline. This allows the player to select a new civilization and bring that onto the board while the pawns of the former civilization remain in place, no longer movable but continuing to gather points until their territories are captured. The game continues until a certain number of points are reached, whereupon the player with the highest score wins.  

 
 
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