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A World At War completes the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Five years of design and relentless playtesting have resulted in a polished, proven game, which includes the following innovations - named ships, allowing players to sink (or lose!) the Bismarck, Yamato, New Jersey, and other famous ships naval construction rules which allow major powers to build the navy they think will suit their strategic requirements mobilization rules which allow major powers to tailor their army and air force pools to meet their needs - provided they anticipate them accurately oil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp simplified diplomatic rules which allow minor countries to align themselves with various major powers and more intuitive Combat Results and Attrition Tables, plus additional terrain on both the European and Pacific maps. For 1-4 players.  

 
 
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