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It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. The object of the game is to proceed to the top of the mountain on which Vul-Kar sits, stealing the jewel at the pinnacle. The player who reaches the escape boat with the jewel wins. There is only one jewel, so once a player grabs it he becomes the target of the others. The jewel will change hands many times during the course of a game.  

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