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Players take turns being both prosecutors and defenders in this barely realistic courtroom game. First, build your case by pairing a Suspect with a Charge. Then entice an opponent to defend your case on his turn, or choose a random "public defender" on yours. The Defence has a harder job, but gets a little easy money at the start of the case. The majority of the case money goes to the player who plays the best collection of Evidence, Witnesses, Motions, and other courtroom drama to lull the Jury into believing their side. The Jury is a little unpredictable, since it always comes down to the roll of 2 dice (modified by the cards played), but the lawyers can agree to "plea bargain" before the end and spit the case money however they see fit. For 3-7 players. Playing time of 90 minutes.  

 
 
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