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Air Baron is an economic strategy game published by Avalon Hill in 1996. Air Baron is for two to six players, adjusting the playable area and victory conditions accordingly. A two-piece mapboard illustrates the United States and nearby areas. Players seek to gain dominance or control of hubs in order to amass market share. Dominance of a hub is gained by controlling the majority of associated domestic spokes; it carries a moderate income potential and market share gain. Control of a hub is gained by controlling all of the associated domestic spokes; it doubles the income potential and market share gain of dominance. Any uncontrolled domestic spoke may be purchased at face value. Takeovers of controlled spokes require a higher fee and an opposed dice roll versus the controlling player. Several factors contribute both positively and negatively to each player's dice total. If, at the end of his turn, a player has a combined total of market share and cash equal to or greater than the victory margin, he wins. For 2-6 players aged 10 and up. Playing time of 60-120 minutes.  

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