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Triplanetary was a science fiction board wargame published by Game Designers' Workshop in 1973. It was a simulation of space combat within the solar system in the early 21st Century. The game consisted of a 16-page book of rules (with 4 additional pages of errata and clarification); a hex map of the inner solar system; a clear acetate overlay for the map, a grease pencil, a set of cardboard counters representing the various spaceships, and a 6-sided die. The most innovative feature of this game was the clear acetate overlay that allowed each player to plot the movement vectors of their ships. Each ship could accelerate during the turn, which then modified the vector one hex in any direction. The ships continued to follow their current vector from turn to turn, which could only be modified by acceleration or by entering the "gravity field" of a planet. (For simplification purposes, this gravity field consisted of the six hexes surrounding the planet.) Moons have a weaker gravity that only affected a course when ships pass through two adjacent hexes.  

 
 
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